@mocanvas/editor · type
type TLEventName = PointerEventName | ClickEventName | KeyboardEventName | TLPinchEventName | "wheel" | "cancel" | "complete" | "interrupt" | "tick"Every name a dispatched canvas event can carry.
The union a tool switches on. It is deliberately flat rather than nested by
category: a state node's handleEvent sees one stream, and grouping the
names would only make the switch longer.
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