@mocanvas/mocanvas · function
declare function createShapesForAssets(editor: Editor, assets: Asset[], position: VecLike): Promise<ShapeId[]>Store assets and create the shape each one calls for, centred on
position and stacked so several dropped files do not land exactly on top
of one another.
Which shape an asset becomes is the asset util's answer, via
editor.getShapeUtilForAssetType — so an app that registered a util for its
own asset type gets its own shape here without changing this function.
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