@mocanvas/mocanvas · function

getImageTextureSource

declare function getImageTextureSource(editor: Editor, shape: ImageShape): string | null

The source the shape's pixels come from: the asset's src (a URL or data URL), or null when the shape has no asset yet or the asset is still uploading. getImageTextureKey turns it into a GPU texture; component draws the same source in the DOM overlay while that texture loads (and for crops/flips).

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